![]() Only if your campaign produces more magical items than the random tables would, and if you get to high enough level for this to matter, or if you are not distributing them amongst the party equally, will you be likely to bump into the 3 item limitation often. By 20th level, on average, each character will end up with about 3 items that require attunement-exactly the number allowed. One important thing to realize when analyzing the functional effects of attunement, is that it will rarely limit how many magic items a character can utilize if using the typical magic item distribution presented in the DMG and XGtE. This gives us 341 magic items to analyze. So, for instance, a +1 weapon and a +2 weapon are two different items, and each type of figurine of wondrous power is a unique item, but ring of resistance, which varies only by damage type, is a single item. I have determined what counts as an individual magic item, for purposes of this analysis, primarily by whether it contains its own entry or meaningful sub-entry in the DMG, or differs within an entry by rarity. Sentient magic items and artifacts have been excluded from the analysis, as they all require attunement, and almost certainly should. On a later topic I will include some additional insight I derived by examining magic items from Xanathar's Guide to Everything and Tasha's Cauldron of Everything. This eliminates design consistency/quality issues that may be introduced by including every magic item in every official adventure. I have restricted the analysis to magic items in the Dungeon Master's Guide. In spite of those limitations, I believe the majority of the rules were probably applied in some form (consciously or unconsciously) by the designers, and that the remaining ones help demonstrate certain principles involved in the design. It is likely that some of the rules that I have discovered (especially the ones further down the list) are in fact coincidences based on either arbitrary design or some other rule I have not yet been able to identify despite way too much time spent on this. After deriving the principles that can be derived in that manner, however, there were enough remaining patterns that I feel it was justified to attempt to extract other rules, even at risk of error. Where possible I have attempted to control for those variables, such as by comparing items that have only one feature each. For example, just because it is true that every item with feature X requires attunement, and every item without feature X does not require attunement, it doesn't necessarily mean that the presence of that feature is the causal factor. This is primarily because we cannot always tell whether a correlation is causal or coincidental. While I believe the top level principles drawn out are reliable, uncertainty is present in some of the details. There are, unsurprisingly, limitations to this analysis. While my opinions about some of the design decisions will no doubt show through, I'm intending this post to present my findings about the proposed real rules behind attunement assignment, not my evaluation regarding the appropriateness of the design decisions leading to those rules. This post is an in-depth examination of why Magic Item A requires attunement, while apparently similar Magic Item B does not. Drusen likely do not cause age-related macular degeneration (AMD).Reverse Engineering the Real Rules of Attunement Drusen are made up of lipids and proteins. Global Programs and Resources for National SocietiesÄrusen are yellow deposits under the retina.Minority Ophthalmology Mentoring Campaign.Subspecialty/Specialized Interest Society Meetings.Subspecialty/Specialized Interest Society Directory.International Blindness Prevention Award.Provider Enrollment, Chain and Ownership System (PECOS).Ophthalmic Coding Specialist (OCS) Exam.What Practices Are Saying About the Registry.LEO Continuing Education Recognition Award.Pediatric Ophthalmology Education Center.Program Participant and Faculty Guidelines.Instruction Courses and Skills Transfer Labs.My Dashboard My Education Find an Ophthalmologist.
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